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JUSTICE- FORUMS FOR THE SWTOR GUILD
Welcome to the Forums for the SWTOR guild Justice if your looking for more info send us an email at justice.swtor@gmail.com
JUSTICE- FORUMS FOR THE SWTOR GUILD
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JUSTICE- FORUMS FOR THE SWTOR GUILD

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Multiplayer.it's hands-on with SWTOR! *SPOILER ALERT* Icon_minitime10/7/2010, 6:01 pm by Kapaol Cify
Greetings everyone,

First off I want to welcome everyone to the justice forums. I am loapak/kapaol cify Co leader of justice and one of two webmasters for the our guild site and forums. It is my pleasure to bring you as much up to date information and content I can through our forums and website. Within the next couple months there will be some changes made to the overall …

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 Multiplayer.it's hands-on with SWTOR! *SPOILER ALERT*

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Ralen Stargrazer
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Join date : 2009-01-21

Multiplayer.it's hands-on with SWTOR! *SPOILER ALERT* Empty
PostSubject: Multiplayer.it's hands-on with SWTOR! *SPOILER ALERT*   Multiplayer.it's hands-on with SWTOR! *SPOILER ALERT* Icon_minitime12/16/2010, 5:11 am

Keep in mind this was translated from Italian, so there may be some inconsistencies. Enjoy:

A film is never finished, only abandoned ", a word from George Lucas. A concept which expresses the constant on the one hand, huge amount of finished product that any entertainment needs, and secondly the inability to come back to it all ' infinite, having to close before or after the development cycle of each production.

It 'funny how just a couple of games inspired by the universe on which the most famous father of Indiana Jones has never worked, belong to the game genre that is closest and away at the same time this definition: mass online role-playing games - MMORPGs - are by their very nature imperfect titles, but at the same time allow you to come back to it again and again, influencing content and experiences far beyond the application of any patch or ' addition of a handful of maps, as in the vast majority of other outputs.

A continuous process in the making that has characterized Star Wars: Galaxies, developed as well as manufactured by Sony Online Entertainment and also remembered for the great, that revolutions do not always hit have characterized it throughout its life cycle, and will inevitably also the case for Star Wars: The Old Republic, BioWare is implementing the project in accordance with publisher Electronic Arts.

A commitment, the latter started in 2005 and announced only three years later, a cost figure does not well defined but certainly able to take the most expensive parts of the video games ever, an investment in terms of money but also time and resources which probably was considered necessary to devote themselves to really compete with World of Warcraft and Activision-Blizzard, gaining a user base that can not be defined as the remaining part of something else for a period of time, recently, been measured around the decade.

In short, they are huge expectations from many broods about Star Wars: The Old Republic and for our part, after some trials of very short duration, we were able to take the pulse of business with a very long meeting of about seven hours, enough to venture in the initial game in common between the classes and Jedi Knight Jedi Consular, that planet Tython already famous for being the birthplace of the Order of the same warriors.

Take your hands off the keyboard and mouse after a whole day locked in the bowels of the O2 Arena in London, connected with the server in Austin, Texas, home to the secret pre-alpha version of Star Wars: The Old Republic, there are some considerations already rather than net that can be made about what is put in the works for Bioware: the game is absolutely mechanical in its derivative, drawing on both questing and running in the fighting, as in the management of menus and inventories, the most successful MMORPG, but at the same time has a clean and level of the narrative is clearly demonstrated that distinguish it from anything else out on the market so far.

This makes perfect sense to think of it, for those who have a license so wide as well as full of ideas: taking the initial area of Tython we played and comparing it with those of Worgen and Goblin as well as be experienced in World of Warcraft : Cataclysm, the first is finished, but lacks some refinement in terms of gameplay, such as the use of phasing to change the areas of the game, standing out in return for carrying out a plot that for both classes unfolds along a main quest of high-impact and side quests always consistent with what's happening in the world capovolgente game - no hunting for rabbits or collection of flowers and a piece of the galaxy is threatened by some kind of enemy - while enjoying the dubbing of each full line of dialogue and multiple choice answers within them.

Chosen Jedi Knight - and overcome a phase of character creation still in progress - we arrive on the surface of Tython in the guise of the classic apprentice with enormous growth prospects, and immediately you are put in front of an invasion of the dreaded Flesh Raiders: monstrous enemies do not randomly placed on the training ground of the weak padawan, just in a period during which the most skilled Jedi are almost totally unavailable as a result of the battle that rages against the Empire.

The first few hours of class are spent running training partner and investigating a situation that soon reveals itself for what it is, namely a complex plot by some riders switched to the dark side, a device for introducing the eternal conflict with the Sith, and thanks to the already cited good use of side quests, some parts of the rich lore that accompanies the Star Wars universe. As the Twi'lek race, badly wanted to Tython and star of some interesting missions that will deepen the precarious living, ghettoized among the lush forests and mountains on the planet.

A path along the first ten hours or so, will accompany you through a mix of classic graphic elements - membership of a teacher and then, before leaving Tython at a time for new adventures, the forging of his sword Laser - and other novel written by BioWare, as we have been told with an almost total freedom of movement left by Lucas, whose only concern is always the same as not to collide in a paradoxical way characters and events of the original productions with those that came dopo.

Selezionando and starting the adventure with the Jedi Consular, but change the story told by gradually evolving investigation into the theft of some holograms showing the founding of the Order sentences into something far more important, to the point that also involve the Jedi Council and some of its members, but not the structure chosen for this first phase of extensive tutorials.

From the point of view of the introduction to the events of the game, the fact is so nice and seemed compelling enough to say they can not in any way inferior to the other productions BioWare exclusively single player, an important goal in view of the entire production because on this aspect of the Canadian developer has always based part of its success.

From the point of view of the experience itself, the fund strictly recreational, Star Wars: The Old Republic is like a version that appeared already quite finished schema known by millions of players: the two classes are based on ability and style playing a melee fighter classic, Jedi Knight, and a damage dealer of the distance is also capable of not succumbing to the first enemy that gets a little 'closer, Jedi Consular, and the whole system of options, interface and menu capable of managing growth are able to present just feel at home.

Similar goes for quests, although with some variations to the sole task of collecting from NPC to turn, ask you to move from place to place, collect, remove or investigate, and then head to the next place, alternating ' persistent areas of exploration with other bodies, often used for the final stages of this most significant, thus setting in motion the great system of multiple-choice dialogues typical BioWare titles.

In this regard it is too early to assess what will be their moral alignment on all of the gameplay, for the moment the narrative structure seems to be designed to perfection to give appropriate weight while maintaining consistent for the conduct of this that from time to time following the one in which jack is a choice rather than another.

But where the designers will be able to indulge themselves in the dungeon, completely instantiated cooperative experiences that we have experienced with a pyrotechnic leap forward in history game, joining other journalists invited to the event to complete a trip on board a ship of the Republic was attacked by a destroyer of the empire, fighting against the enemy troops and taking critical decisions in a group, such as when the only alternative to a long and perhaps unnecessary process of hacking some terminals was opening a hatch on the cosmic void of the engine room to be achieved by sacrificing the lives of the part of crew who had holed up to seek salvation.

So there is no doubt, looking much as tried on Tython as the one just described, the work on intellectual property is valued at a maximum interactivity donated to carry the narrative, leaving us to wonder just to see how BioWare can extend a such high production value to the entire duration offered by a MMORPG, focus on some innovation to the gameplay, such as made by Guild Wars 2, it would certainly have been more favorable in terms of mass production of content.

'will be a subscription to play Star Wars: The Old Republic?
Yes, the game is a MMORPG that provides for the payment of the game and then subscribe to a monthly subscription, the amount of which has not yet been disclosed. Presumably, the figure will be in line with that of other members of the genus.

The title will be fully voiced? In Italian?
Yes, The Old Republic will be fully voiced but at the moment there is no work in our language dubbing and to date have provided versions in English, French and German.

There is a beta going? E 'can participate?
Some test sessions have already been done but the beta itself is not up yet and you do not specify a start date. However you can register on the official website where you can also submit their applications to the beta in the future.

My computer is powerful enough to play Star Wars: The Old Republic?
Have not yet been issued the minimum and recommended system specifications. Given the type of game and the ambition to make it accessible to as many people as possible, it is credible to be equal to or lower than the averages for the period during which arrives in stores.

As you enter the game in the Star Wars universe? And compared to previous games developed by BioWare?
The stories told will grow from about 3500 years earlier than reported in chapters in books on film and then they are taken, making it impossible to meet the same characters. Compared to Star Wars: Knights of the Old Republic, the subject of this article is set about 300 years later, becoming well beyond the end of the Jedi Civil War told in KotOR but still telling of the consequences and developments.

The time spent on Tython allowed, also, to get a better idea of the visual sector but not yet exploited by the views of previous tests. The comic style now seems to integrate more effectively with the need to maintain the limited demand for resources and, above all, with the imagination that Star Wars has now consolidated in the minds of hardcore fans or not.

The green expanses and morphology of turbulent Tython mix with a series of structures that show how the Jedi, from their foundation that goes back thousands of years prior and up to contemporary told in the game, tried to fit in harmoniously with respect to ecosystem , hiding the ancient temples in remote areas of the planet and erecting modern buildings, very impressive in size, so it will be functional to the resources offered by the surface of a habitat only at first sight similar to that land.

The style of the enemies of the different breeds that are around Tython and all the characters as well as items collected on the battlefield, are also seem to fit effectively as effects and animation, in general good, are enhanced when it comes to twirl in the air a Jedi Knight, engaged in some complex evolution to approach the enemy quickly, or to blow up electrical panels and other metal components in a stream of sparks under the blows of a lightsaber.

To arrange, in a long and laborious process, but inevitably, the problems of interpenetration of the polygons, and especially those involving the enemy AI, some buildings waiting to have an enemy to attack in the visual field, but also mates as experienced in the dungeon reported in the previous section, where each player in the group had placed a computer-controlled characters, part of his crew nave.Proprio the management of the latter and the sessions were on board two between the aspects, like others like the player versus player, which was not possible to try in first person and for which we have to wait for another opportunity in the future to develop some initial judgments.

The result of this long test, however, was that work on Star Wars: The Old Republic, appeared until recently a little 'uncertain now seem to acquire new concrete especially in their original features such as interactive storytelling and' effective use of the license, but also in the complex mechanics of which has gameplay, innovative but not able to function as any fan of the genre expect.

The work is still long and will not end, if everything were going well, until the second half of next year: many new features have been promised and yet if these will be followed by a further process of finishing that included, among some time we could be in the presence of a representative of the kind able to present itself successfully to the general public

• Pay attention to the narrative component hopes unprecedented for an MMO
• The dialogue of multiple choice and open moral alignment interesting developments
• The World of Star Wars seems exploited properly, visually
• A collection of mechanical sound ...
• fears ... even if not particularly innovative, at least in parts of questing, combat and growth
• We are curious to see how content can be created for hundreds of hours of play, with all that attention to narrative
• Issues such as space battles and PvP are still checked
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